Capcom livre les secrets de son dernier patch sur Street Fighter V

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Certains changements du patch 3.5 et de la mise à jour 3.030 de SF5 sont révélés au grand jour

Les as de l’informatique ayant creusé les fichiers du dernier patch pc de Street Fighter V avaient déjà noté quelques changements non annoncés. Il n’a pas fallu longtemps à Capcom pour réagir et publier lesdites « secrètes » modifications. Veuillez trouver ci-dessous les changements communiqués par Capcom (en anglais) :

4/25 Update Info (Ver. 03.030)

Following server maintenance on April 25, 2018, Street Fighter V has been updated to version 03.030. ● The following DLC is now available. — Character: Falke — Additional Costume (Story): Falke — Additional Costume (Battle Outfit 1): Falke ● Other — Added the difficulty to the Extra Battle explanation text. — Addressed the problem that you can not log in under some environment. We hope you continue to enjoy playing Street Fighter V. <2018-04-26 Additional notes> ■Ryu There was a mistake in the combo counter settings for Jodan Nirengeki and Jodan Sanrengeki on mid-air hit. >> The combo counter values for Jodan Nirengeki and Jodan Sanrengeki have been fixed to their appropriate values. ■Abigail There was an unintended change to the advantage/disadvantage for crouching LP on hit and block. >> The advantage/disadvantage for crouching LP on hit and block was reset to the Ver. 3.001 values. ■Alex The recovery for Power Bomb and EX Power Bomb on whiff was different from that of the command throw special moves for other characters. >> The recovery for Power Bomb and EX Power Bomb on whiff was unified to 60F. ■Laura The recovery for Shock Choke on whiff was different from that of the command throw special moves for other characters. >> The recovery for Shock Choke on whiff was unified to 60F. ■Sakura Sakura Rain: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Sakura. >> The collision box during Sakura Rain was reduced. ■Akuma Sekia Kuretsuha: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Akuma. >> The collision box during Sekia Kuretsuha was reduced. ■Blanka When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, the Rolling Cannon would come out in the opposite direction from the inputs. >> When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, fixed so that the direction recognition confirms to the direction at the time of the command input. ■Zeku Upon activation, his V-Trigger Karura Tenzan would not hit opponents who were behind Zeku in mid-air. >> Fixed so that upon activation, the V-Trigger Karura Tenzan will hit opponents who are behind Zeku in mid-ar. When performed while the V-Timer is active against an airborne opponent, all of the hits of Karura Tenzan would not connect. >> Addressed the phenomenon where all of the hits of Karura Tenzan performed while the V-Timer is active would not connect upon hitting an airborne opponent.

Adjustments 201804 Ver.

A comprehensive list of balance adjustments, from past iterations to the present version.

Revision History

Apr 26,2018 Update

The following items were left off the original publication of the adjustment list.

RYU

・Crouching MP (V-Trigger) Increased the advantage on block from +2F to +3F.

M. BISON

・H Psycho Inferno Changed the cancel timing window from 29F – 30F to 32F – 33F. ・Ultimate Psycho Crusher Eased the combo count.

CAMMY

・Reverse Edge ⑥Increased the downwards hurtbox.

VEGA

・Flash Arch – Granate Changed the damage distribution from 40+80 to 60+60.

R. MIKA

・Fightin’ Dirty ①Reduced Nadeshiko’s downward collision box. ②Changed so that it will cause actual damage and not gray damage on block.

RASHID

・Spinning Mixer (Dash Version) Increased the block stun between the 3rd and 4th hits by 4F. ・EX Whirlwind Shot (Normal) ①Reduced the recovery from 38F to 35F. ②Changed the overall frames from 61F to 58F. ③Increased the advantage on block from +6F to +9F. ・Altair ②Increased the hit properties, recovery, and pushback on hit for the first hit. ・Wall Jump (Jump-Off) ②Expanded the downward hurtbox.

DHALSIM

・Yoga Burner ③Eased the combo count.

JURI

・Standing MP (V-Trigger) Increased the forward hitbox.

KOLIN

・Inside Slash (V-Trigger) ③Increased the recovery from 20F to 21F.

ABIGAIL

・Standing LK ③Increased the advantage from V-Trigger cancel on hit from +10F to +11F. ④Increased the advantage from V-Trigger cancel on block from +7F to +8F. ・Vroom Vroom ②Increased the pushback on block.

ZEKU

・[Old] Toushi ④Changed the attack and projectile invincibility from 1F – 21F to 1F – 16F. ・[Old] Shukumyo ②Can be canceled into from EX Bushin Gram – Koku/Teki on block. ・[Young] Toushi ④Changed the attack and projectile invincibility from 1F – 21F to 1F – 16F.

BLANKA

・Quick Rolling (V-Reversal) ③Changed so that he moves forward slightly on whiff. ・Electric Thunder ②Reduced the recovery from 18F to 17F. The following are corrections for items that were mistakenly listed on the adjustment list.

AKUMA

・EX Goshoryuken Mistaken: move versions not specified Corrected: Added: (Normal/Shiretsu Hasshi Ver.)

ZEKU

・[Old] Shukumyo Mistaken: Can be canceled into from Bushin Gram – Koku/Ban/Teki on hit only. Corrected: ①Can cancel into Shukumyo from Bushin Gram – Koku/Ban/Teki (regular and EX versions) on hit.

SAKURA

・Sakura Otoshi Mistaken: ①Changed the stun distribution, from 240 (80 × 3) to 220 (40 + 80 + 120). Corrected: ①Changed the stun distribution, from 240 (80 × 3) to 240 (40 + 80 + 120).

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